Hello!

My name is Nicolás, and I am a Computer Science Engineer from Chile with 8+ years of experience working as a game developer, primarily as a Unity / C# generalist.

My last two job positions have been Lead Developer (Nemoris Games, 2016-23) and Sr. Unity Developer (OnChain Studios, 2023-24), and outside of my professional work I lead a small independent team called Ibis Interactive, where I serve as Director / Writer / Lead Programmer.

Personal information
  • My last name is Jaramillo and my maternal last name is Ortiz; in Chile we use both
  • My preferred pronouns are he/him
  • My first language is spanish
  • My timezone is Santiago Time (GMT-4)

Independent Games

All the games I have developed, including jam games, are available in my itch.io page.

Selected projects:

You're Next

2023, Adventure

A mysterious killer stalks Victoria and her friends while at a party in an old mansion / video game studio, responsible for a viral horror game called 'You're Next'.

Ranked 6th Overall in Themed Horror Game Jam #15.

Play at itch.io

Blade of the Overlord

2023, Interactive Fiction

A group of friends try to get a rare new card from their favorite trading card game, and ponder what they would do with such a card if they got it.

Featured in Indiepocalypse #47

Play at itch.io

Reconnect

2022, Co-op Multiplayer

2-4 players cooperate to save their ship from space zombies, communicating only through in-game prompts.

Awarded 3rd Overall and Best Collaboration Gameplay at Multiplayer Game Jam by Global Game Jam and Photon.

Play at itch.io

Professional Experience

The bulk of my work has been as a Unity / C# Developer, but I also have some experience using other engines such as Game Maker, Construct 2 and Unreal.

View CV / Resume

Selected jobs:

Sr. Unity Developer @ OnChain Studios

October 2023 - June 2024
2023-24

Feature development for both the company's internal Unity SDK, as well as the public UI Toolkit repository. Feature development and implementation for the in- game storefront, using both C# and visual scripting. Code / graph documentation and optimization. Peer code reviewing.

Lead Developer @ Costa Resiliente (PRULAB)

November 2020 - July 2021
2020-21

Adaptation of educational board game "Costa Resiliente" for mobile platforms: a cooperative game where players learn about natural dangers in coastal chilean areas and how to mitigate their effects. Developed using Unity, including both offline and online multiplayer (Photon).

View Costa Resiliente gameplay in Vimeo

Lead Developer @ Nemoris Games

September 2016 - September 2023
2016-23

Game / software development studio focused on work-for-hire projects for various clients including games (desktop, web, mobile and consoles), web apps, mobile apps, websites / dashboards and simulators, developed primarily in Unity.

Selected projects
Apruebo Run

Infinite runner where you collect coins and voting-related items. Your score not only unlocks cosmetics but also contributes to a global community score that has various objectives. Collaborate to reach the goal together!
Responsibilities:

  • Concept, game design
  • Gameplay implementation
  • Optimization for mobile
  • User interface implementation
  • Network synced score system
  • Implemented sharing pictures and score to social media
Incaps CPR & DEA Learning Course

VR (Oculus Quest) medical training simulator for performing CPR and using an AED.
Responsibilities:

  • Feature programming
  • Implementing user interface
War in the Skies

Mobile aerial combat game where the player leads a strike team of pilots that must fend off an alien invasion.
Responsibilities:

  • Porting original js scripts to C#
  • Script and character writing (alpha)
  • Implementing dialogue system using YarnSpinner (alpha)
Surviving Aliens

Online multiplayer social game based on Werewolf, where the humans must find the hidden aliens in the group, while the aliens must eliminate all humans.
Responsibilities:

  • Syncing client gameplay with networking server using web-sockets
  • Implementing user interface
  • Implementing player animations

I am comfortable working with most aspects of the Unity workflow, including (but not limited to):

  • Game design
  • Prototyping and implementing gameplay features
  • Implementing UI (uGUI and UIToolkit)
  • Debugging and optimization for desktop, mobile and web
  • Code refactorization
  • Networking (Photon PUN and Fusion)
  • Editor interface coding

Development tools I usually work with:

  • Version control (Git / Github)
  • Project tracking (Kanban, Jira / Trello)

English level: C1 (TOEIC)